Race Description

HOW THE RACE WORKS

   It is your chance to test your "AMAZING RACE" skills. Modeled after the TV show, contestants pair up with a friend, family member or co-worker ~ and compete against other similar age teams.  


   2 person teams race around a 1.5 mile cross country course with multiple task stations. Clue cards provided at the stations instructs teams to complete a task, either together or by a single member, before continuing to race. Teams strive to arrive at finish line with fastest overall times to be declared the winners.  How well you work together with your partner (aka TEAMWORK) is the #1 most important skill to wining the race.


   Racers should be prepared to get a little dirty & wet. This race is way more fun than any 5K race!  


  1. Open for ages 4 to 84 ... walkers, joggers & runners. 
  2. 2 person teams (any combo) ... adult/adult, adult/kid or kid/kid.
  3. 2 courses ... difficult for adults & active teams / easier for kids & leisure teams. 
  4. 4 race divisions ... based on grade or age of younger team member (A.Grades K-3  /  B. Grades 4-8  /  C. Grades 9 - Age 39  /  D. Ages 40 & older) 
  5. Waves begin every 10 minutes - kids teams, then adult teams. 
  6. Average time to complete course is 60 minutes.
  7. Donate 2 pairs of used sneakers for cancer & receive 2 minutes off your final time. 
  8. Spectators are welcome to tag along & cheer on the contestants for FREE! 
  9. The race will be held rain or shine. However, for the safety of the participants - if there is lightning in the area, the race will either have a delayed start or, depending on the intensity of the weather, be cancelled. The determination will be made by the Event Management staff.​

CHARITY PARTNER - DONATE SNEAKERS FOR CANCER

​​​  THE GREAT AMAZING RACE Series partners with the Max Cure Foundation, a national 501(c)(3) childhood cancer foundation that funds childhood cancer research, provides financial support to families in need while their child is in treatment, and advocates for legislative and regulatory change seeking to benefit children with cancer.

  We invite you to join the fight and make a difference in the lives of children battling cancer by donating 2 pairs of used sneakers or running shoes at the race.  In return, you will receive a 2 minute time-eraser token for the race.  You see, one good deed deserves another. ​

What If Your Used Sneakers Could Change a Life?


  There are 200 million pairs of sneakers that get thrown away each year in this country. Most of those old sneakers still have life left in them, yet they are buried alive. They end up in landfills, never seeing the light of day again. Hundreds of millions of people around the world don’t own footwear, and walk barefoot in the streets.

  What if those sneakers could make a difference in the lives of children battling cancer in this country? What if they were made available as affordable footwear to those in developing nations in need of sneakers or tennis shoes? Would you donate your sneakers today and make it count for a lifetime?

"Dunk Your Kicks" is a unique fundraising initiative where we are asking you to reach into your closets, not your pockets. We invite you to dig out those old or gently used sneakers and running shoes that you don’t wear, the ones that sit in closets or on shelves in the garage, and collect dust. Dunk Your Kicks for pediatric cancer gives purpose to the kicks you don’t wear! 

  We are collecting sneakers at all GREAT AMAZING RACE events.  Our mission is to eradicate cancer as a life-threatening disease in children! 

​  You can also mail your sneakers to: 

The Max Cure Foundation, Inc. 
560 Sylvan Avenue Suite 1225 Englewood Cliffs, NJ 07632 

(p) 201-569-5595   (e)  info@maxcure.org 

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OUR HISTORY - 30 MINUTES-A-DAY ACADEMIC INITIATIVE

  In 2012, The Great Amazing Race Series began and continues to promote our 30 MINUTES-A-DAY ACADEMIC INITIATIVE, a national campaign that encourages families to engage in one of three home activities for 30 minutes each day (together) that can improve a student;s academic performance and family quality of life. 
  1. Reading Books or Doing Math ... Together
  2. Eating Healthy ... Together 
  3. Playing or Exercising ... Together 

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